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Post by grimmedslug on Dec 3, 2009 23:27:26 GMT -5
Ok!!! Come on, I also realised I have to write more later, but that's later, so yeah. If I post this, it's going to be helluva long.
The Confederate Army
The Confederation loses in terms of machine strength to the Alliance army, they have weaker tanks, weaker artillery, but their foot soldiers have better equipment than the Alliance, and their men receive better training. Thus they are more willing to confront the enemy squadrons with a large force, rather than the small squads the Alliance army operates in. Their vehicles are more of support rather than made for the frontline, with the soldiers taking the lead in conflicts.
Because of this, their soldiers are more of multipurpose, able to adapt to most situations. They reduce their different roles of soldiers, allowing them to make full advantage of every situation. There are basically three types of soldiers: Foot soldiers, Heavy weapons soldiers and Support soldiers.
Foot soldiers
Basic foot soldiers, armed with pistol, sword, fragmentation grenades, Goliath pulse rifle, and 3 anti-tank EMP mines. The frontline unit of the Confederate army, these things can deal with mostly anything thrown at them, with superior equipment that allows them to destroy practically anything. EMP mines stop any vehicle in its tracks, allowing the Confederate soldier to assume control of it, while the Goliath destroys everything else with much better range and accuracy than the Purlion. They carry a pretty heavy weight of 11.2 kg, but because Confederate soldiers are tougher than their Alliance counterpart they can carry this weight and still travel at the same speed as the Alliance soldiers. They are the most feared soldiers of the Alliance squadrons, with some Alliance soldiers even preferring to injure themselves and get removed from combat rather than face them.
Heavy Weapons Team
Heavy Weapons Team come in groups of 3. One carries the mortar tube, the other carries a Purifier Machine Gun, which fires much faster than the Alliance counterpart, and the last carries the ammunition, spotting targets for both, and carries a Dominator R-21 Flamethrower for close range combat. This heavy weapons group is typically known as the BBB, or Bomb, Blast, Burn. The spotter defends the two entrenched heavy weapons soldiers, while the others rip through the enemy columns, thus these are also feared soldiers on the battlefield.
Support Soldier
The Support Soldier is a multi-role soldier. He can carry mostly any weapon, ranging from Shotgun, to Flamethrower, to Sniper. He is the scout, the medic, and the technician rolled into one. He can maintain vehicles, provide emergency healing to nearby soldiers, while scouting the enemy, and he packs a punch with whatever weapon he chooses. He is the backbone of the Confederate army, taking care of most, thus he is given free choice of whatever armanents he wishes to bring into the field.
The Confederation allow all soldiers of rank Lieutanent and above to pick their weapons whatever the role, as long as they are not classified under foot soldier; the foot soldier must ALWAYS carry a pulse rifle. So basically only the Support or the Commanding officers can choose their own weapons.
Vehicles, because they are weaker, are typically driven by Recruits and Privates, since they cannot afford to waste higher ranking officials on them.
For the Confederate army, the Brigaider General plays a pivotal role by being together with the Field Commander as a frontline officer. Brigaider Generals are often classified as a Commando; armed with light machine guns, explosives and loads of bombs, they sneak alone into enemy encampments and entrenchments, destroying everything. Thus, it can be seen that the Confederation can better manage their troops, although the Alliance begs to differ.
And that is the Confederate army, basically.
I think I'll give a brief outline of the political systems of the main countries involved in the war. Note that other countries I do not list are either neutral or annexed in the war, so yeah.
Confederation: China: Partly democratic. There is a Parliament that elects the President, but the Parliament is not voted for by the people, but by the Parliament members themselves.
Russia: Autocratic. The democratic system does not exist, led by their King instead.
Afghanistan: Democratic
The ASEAN Coalition (excluding Singapore, and they are counted as one country): Democratic
Singapore: Dictatorship
Iran-Iraq Coalition: Democracy
Alliance:
Britain: Democracy
America: Democracy
France: Democracy
Germany: Dictatorship
Norway/Finland Coalition: Partly Democratic (the Parliament is chosen by the Head of Parliament, Head of Parliament chosen by Cabinet)
Italy: Dictatorship
Spain: Democratic
Yes, that's pretty much about it. Note that it's just a quick spat out politics; do I need to give the names for current leaders, or do I wait until everyone chooses their roles before I supplement in the extras?
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Post by grimmedslug on Dec 4, 2009 3:10:23 GMT -5
One last part, the countries themselves. Hope you don't die before this is over XD There's wayy too much information because I hate half done jobs. Note that assassins are illegal in most countries unless specifically listed.
Confederation Countries
China
A country ruled by the Chinese Communist Party. China has a very powerful economy, with large companies stationed in the country, and they are the backbone of the Confederation efforts with a powerful army and way too much money for their own good. Assassins have much less power in this country because the Communist Party is a literal one part state, and there is not much political opposition. Also the Chinese guards are very powerful, and many assassins have lost to overwhelming Chinese forces during their hits. The Chinese army is not opposed to capturing other countries, having annexed Cambodia, Vietnam and Japan over the course of the war. The current Fuhrer is from China.
Russia
Another large country, but nowhere near the wealth of China. Russia does, however, have many hardy soldiers recruited from tough areas such as Siberia, and they have the largest standing army in the world. However, there is quite some civil unrest in Russia, and the assassins and large corporations capitalize on it as the most vulnerable country in the Confederation.
Afghanistan
Torn apart by war due to it being the frontline country in the war, Afghanistan is the most damaged Confederation country in the war. Most of the infrastructure is destroyed and the people are poor and suffering, and China tries to placate them by sending money along the China-Afghanistan line, but recent sabotages by the assassins along that line has caused opposition within Afghanistan. Afghanistan has a decent army, but their political order is on the verge of breakdown with too much opposition within. A power keg for disaster in the Confederation.
ASEAN coalition
Most of these countries are far away from the actual conflict, and participated unwillingly in the war, only doing so to ensure their survival. Now that the war is over, they are quite content with the peace, which, of course, is not the plan for various weapons scientists in this region. The famous EMP mine was developed here, and there is such a large proportion of weapons scientist in the population that it is insane to really try to go against them. Their army is small, but they provide most of the mechanized divisions to the Confederation army, thus they are a vital role in the mechanics of the Confederation. Think of the ASEAN coalition as the garage of the Confederation.
Singapore
This small island participated in the war for fear of being attacked by Confederation countries. Controlling a vital waterway that leads to China, Singapore is an important weapons development hub of the Confederation army. Most firearms are developed in Singapore, with raw materials obtained from the ASEAN countries around it. They are not very pleased with the end of the war though, since their main industry has been converted forcibly to the armanents industry, and it's hard to change it back, with the end of the war the demand goes down, and the economy collapses in Singapore.
Iran-Iraq coalition
A very powerful Confederation ally within the Middle East. They are a late participant to the war, and have served as a valuable Confederation ally, being able to technically strike behind enemy lines since they are too far South of the conflict. They have a very powerful army that can navigate through the dry, harsh terrain of Western Asia/Eastern Europe, and their destruction count over the war has amounted to 1438 Alliance squads on last count (with 746 tanks and 422 ships destroyed under their forces). This is a prime assassin spot, because assassins are not illegal in this place.
Alliance
Britain
A country largely secluded from the war. Britain has always been very hesitant to fight the war, only committing the minimal amounts of troops and equipment to the Alliance in this conflict, instead preferring to strengthen their own defence. The British Fleet now stands at the helm of the world's naval class, even though they have had several disasters over the war (when Iran-Iraq joined the war, the British Fleet lost slightly less than 300 ships that had been moored near the Gulf). The British government is highly secure now as they have mass public support, however the Fuhrer of the Alliance has been putting pressure on the British government for very long to make a greater impact on the war itself. Britan is, as expected, not exactly a hot favourite of country choice of the Alliance as a result.
America
The industrial superpower to rival China. America is the economic backbone of the Alliance, providing weapons, equipment, vehicles, whatever it can to the war effort. America's naval fleet is the 2nd most powerful in the world, but it's a far cry to Britain's standard, as America had not been fighting like a coward while building it up in the background.
France
Another country that was not exactly fully committed to the war, but at least they did far more than Britain. They are the central suppliers of weapons, the Purlion being their most built weapon that they contribute to the Alliance. However, they donate very few soldiers to the war effort. France serves also as a main pathway to link America to Europe in the war effort.
Germany
The German Republic is under a dictator, but it is the single most powerful nation in the Alliance. They have sturdy soldiers, fearsome production capabilities, excellent technological advancement sites and a powerful economy to boot. Thus, the German Republic leads the war against the Confederation, the Fuhrer being from Germany. The government is highly stable in Germany, because of their successes in the war.
Norway/Finland Coalition
Norway and Finland do not have much to provide, except for the fact that some of the best pilots come from their country. The best fighter aces, the best tank drivers, they all come from Norway and Finland. However, there is much discontentment because of high casualty rates on the front, so the government in this is weak.
Italy
Italy is ruled by dictatorship, and they are the central hub in Europe for the assassins, because there is no ban on them, since the dictator finds them useful. Italy provides to the war effort by spies and infiltrators, commandos that sneak behind enemy lines and sabotage enemy war efforts. Also, Italian food is a great morale booster to the frontline soldiers XD
Spain
The Alliance's manufacturing capabilities are all squeezed into Spain. Every of the Alliance's constructions come through Spain, either the raw material, the parts, or even entire tanks themselves come steaming off the production lines here. Because America provides a lot to Spain as thanks for the war, Spain is relatively well off, and wishes a fresh start for their people, kickstarting their industries with that cash, and doing quite well, which is really not what the assassins want.
Yes, I think that's about it. Until later, I guess.
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Post by grimmedslug on Dec 7, 2009 5:49:04 GMT -5
Final one. Hopefully.
Ok, I think that without a touch of magic in this, it'll be boring. So I'll give it a little touch of magic.
Faeries are mystical creatures that have existed for very long, much before humans, but before this they have not been published as truly existing. Faeries typically attach themselves to families, taking care of them for as long as possible, which is amplified by their lifespan of several millenia.
However, faeries are very rare even as such. In the war, they were used extensively, but they are not naturally beings suited to combat. They live to protect and serve their family of choice, and that's how they always wanted it. Many have left because the war destroyed the families that they have sworn to defend. There are still some left, but very very few.
Most noble families have one faerie watching over them, never more than that, because faeries are jealous and usually do not cooperate unless they are convinced to do so. Faeries come with magical powers, but only one. They are very good at doing something, and that is the extent of their powers. Well known powers that have been discovered during the war are explosive (blows up target area is a sprinkle of faerie dust), food-spawn (creates food by sprinkling faerie dust) and growth (spontaneously increase growth rates of organic matter such as plants).
Faeries are guardian angels of their owner, so if they lose their entire family they will die unless they attach themselves to another family within 24 hours. These are for family bound faeries only, however; some faeries exist in the wild with no such boundaries. These faeries can be convinced to join, but unfortunately there are also very few of these.
And that is magic in this! No godmodding though.
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Post by grimmedslug on Dec 8, 2009 7:55:21 GMT -5
So, I guess I pretty much thought of most. I might add on but no more major chunks. I'll probably be checking this place once a day or so, when you're done with reading this massive chunk tell me and say what you think about it.
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Post by grimmedslug on Dec 11, 2009 1:05:54 GMT -5
Sorry, just a short question about PP.
Ok, how much can you PP in a possible scenario? For example, in the perspectives of person A and B.
Person A
Lifting up the rifle into the air, Lear quickly reached down one finger on his right hand, nocking the small ammunition box by the belt on his hip, grabbing one bullet. Another slipped, pushed by the first, falling onto the concrete ground with a small tinkling sound. He winced. Hopefully the target did not hear that.
Person B
Pora walked towards the small citadel, planning in his mind how the meeting with the Fuhrer today should go. Suddenly, a small sound broke his attention. It was a familiar sound to him as a soldier. Jumping to the right, he dove into the crowd, dodging left and right within to keep the target off him, then ran into a side alley.
Ok, I'm really wondering if Person B is PPing. Because technically, this puts Person A in a spot: He is forced to 'miss' time until Person B managed to get his character out of the way, and to follow on to this Person A has no choice but to make it seem like his character failed to get the target, when in fact, if it was not written as such, let's say Person B stopped at the 'familiar sound', Person A might have been able to get his character to pull on the trigger directly (which probably won't hit because of the PP thing). So is this PP?
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Post by UsagiOkami on Dec 11, 2009 2:28:26 GMT -5
A tricky question. On the one hand, if person A really didn't want to be heard they shouldn't have dropped the bullet, saying that you hope the person doesn't hear it is usually a good way to make them hear it.
With person B however there is a certain amount of leeway. Because yes they ran off before the other person could get off a shot thereby taking the moment away from them. However as said before it was kind of invited. They also made it clear that they hoped to lose their pursuer but did not state that they did. If they had then it definitely would be PP, since they didn't person A still has a few choices. They can give chase or not.
Also in order for that shot to hit in the first place you would have to talk it out with person B, they have every right to avoid harm to the character that would be lasting. If they don't want their character to be laid up with a broken leg then they stick the landing. If they don't want their left lung punctured then they dodge the bullet. To make it hit person A would have to PP unless it was discussed with person B. If A and B already talked it over and B was going to die at the hands of A then they probably should have handled the situation better. But if that was not the case then there wasn't very much happening there.
Some basic amounts like that are usually accepted amongst RP'ers. It does not alter the story too much and keeps their character alive. With characters like A, I'm guessing it's an assassin, they probably shouldn't drop the bullet because it just means failure from the start. B is not going to stand there knowing that A plans to shoot him. So it is a bit of the fault of both that the moment was lost.
But no I would not necessarily call what B did PP, annoying yes but nothing that they need to be called out on. Now if they do it every time someone attacks them and always manage to get away like that, THEN you call them out on it because they are just being a jerk. However a minor thing like that, everyone is guilty of, I've done it a few times myself to keep my character alive.
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Post by grimmedslug on Dec 12, 2009 5:39:01 GMT -5
Ok, how about a battle scenario? PP makes everything very restrained, so does everything really have to turn into one liners? For example.
Person A
Pulling the trigger again and again, Jared finally realised he was out of bullets. Before him, the enemy still stood, having repelled the shots with the magical power of his faerie. But still, protective force would hardly work for close range. Plucking the sword from his hip, Jared dove forward, aiming for an uppercut from beneath his ribcage.
Person B
As the shots subsided, Hill saw the enemy Confederate soldier dive forward, desperate to land a blow. Heaving his massive hammer from his back, he swung forward towards the approaching foe.
Person A
The massive hammer was not going according to plan, and Jared weaved to one side to avoid the blow.
Person B
Watching the enemy dodge the blow, Hill used the momentum of the hammer and swung out with his body, attempting to bodily blow the enemy away with a strong kick.
Person A
As Jared watched, the enemy pivoted himself on the handle of his weapon and spun together with it, and he barely managed to duck at the last second, avoiding the hit.
Etc.
As can be seen, because of PP and whatnot battles typically have short 1 sentence paras. So is that really acceptable?
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Post by grimmedslug on Dec 14, 2009 3:53:18 GMT -5
Haha, Usagi, the longer you take to read the more I find that I'm still missing stuff to make it good enough.
Daily Life in the different factions.
Alliance
In the Alliance, technology has dropped way too much over the times, with electricity being extremely scarce, clean water a challenge. Farming has become small scale, and out of the cities in the countrysides nearly everyone is a farmer (or fisher), unless they live near ore mines in which case they're conscripted by the Alliance to run them. Occasionally the Alliance officials are sent out into the countryside to seize crops during periods where it is scarce, because of hording. This results in quite some resentment out in the countryside. Tunnels have also evolved during the war as a means of safer travel, so there are really tunnels all over the place, they lead into safe houses, into the cities, etc.
In the cities, the officials are the kings, and the soldiers their enforcers. The soldiers unlucky enough to be called in for city duties typically spend their time patrolling in the hot sun or rain, but they also have the jurisdiction to arrest any they don't like on the way. So most people live in fear of those soldiers, and hardly do people go out unless it's necessary. The streets of cobblestone and such material are typically empty except for the soldiers. But with the end of the war people are feeling it safer to step out onto the streets (so long as they have not offended any soldiers... yet).
Confederation
The Confederation keeps a very tight hold on its people. This is typically done to ensure high efficiency and to make sure that they don't actually defect to the other side. In the countryside, there is mechanized farming, effective collective farming. High production, low input makes the Confederation highly efficient in the countryside. However, enforcers are often sent to ensure the work gets done. And some of the farmers do not really fancy the government taking an interest in their affairs.
In the cities, water is still hard to come by because most water purification is gone (scrapped or destroyed), so they hope for rain, mostly. Fortunately it rains quite often in most Confederation countries, which provides the water. There are basic household commodities such as television, so they actually enjoy a much better life than under the Alliance, albeit with a stricter rule, they just have to do anything that seems suspicious and the secret police of the Confederation countries will come running. To add to this paranoia, neighbours are encouraged to report on neighbours, and children on their parents and teachers, so a cloud of fear still lingers in the Confederation. There is freedom, but most of them still prefer their condition as compared to the Alliance. This means a power keg of disaster if the Alliance recovers from the water faster than them.
And that's a really short part on the lives of the people in each faction.
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Post by UsagiOkami on Dec 18, 2009 1:48:33 GMT -5
Ok, how about a battle scenario? PP makes everything very restrained, so does everything really have to turn into one liners? For example. Person A Pulling the trigger again and again, Jared finally realised he was out of bullets. Before him, the enemy still stood, having repelled the shots with the magical power of his faerie. But still, protective force would hardly work for close range. Plucking the sword from his hip, Jared dove forward, aiming for an uppercut from beneath his ribcage. Person B As the shots subsided, Hill saw the enemy Confederate soldier dive forward, desperate to land a blow. Heaving his massive hammer from his back, he swung forward towards the approaching foe. Person A The massive hammer was not going according to plan, and Jared weaved to one side to avoid the blow. Person B Watching the enemy dodge the blow, Hill used the momentum of the hammer and swung out with his body, attempting to bodily blow the enemy away with a strong kick. Person A As Jared watched, the enemy pivoted himself on the handle of his weapon and spun together with it, and he barely managed to duck at the last second, avoiding the hit. Etc. As can be seen, because of PP and whatnot battles typically have short 1 sentence paras. So is that really acceptable? Some times they can become one-liners yes. If you can describe what they are feeling as well as their surroundings it makes it longer. For instance is the ground slippery? Are they losing their footing because of it? Are they running out of breath? Is the light getting in their eyes? Are they thinking to themselves "What is this fool thinking? I can dodge this with me eyes closed!"? Adding in little things like that can make it so that you at least will not have a one-liner post. If people end up with them because their writing is only so good well then that is what happens. As long as it isn't a constant then there isn't an issue. And if there is a paragraph min limit on the posts then they will probably be good enough to modify the post so that it won't be too short. And sorry about me being MIA, we are moving so things are in chaos over here. I've barely been able to get online anymore let alone work on reading this thing. I promise I will get to it but bear with me on it. and you do realize that in order to make this thing an actual RP that you will not be able to put all this in anyways right? You will have to scale it down a lot.
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Post by grimmedslug on Dec 18, 2009 19:40:58 GMT -5
Hmmm... But I'm a sucker for detail.
Is it ok if I just post it with all the extra information in spoiler tag? Unlikely many people will read it, but meh, might as well.
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